So what could you do? You tag along with them, protecting them with your very life from harm. The Guardian: You didn't want adventure, but someone you care for does.You speak their tongue, and you use mannerisms used by elves (Calling dwarves "cave dwellers", etc.) Either way, you are familiar with elven customs and their ways. Maybe you are an elf that was raised in a closed off village, or maybe you were a human or halfling taken in by an elvish family. Elvish Raised: You've learned of other races from elvish teachings.Eventually it became too much, and you left the clergy to eventually become a war priest. While others die on the fields of war against evil, you were stuck there. Warrior of Good: You were raised in a clergy or joined a temple at a young age, and worked there for several years, but you've struggled with focusing on prayer.Either you've somehow escaped your captors and arrived on the Material Plane, or you've become stranded there for now, and intend to maintain contact with your fiendish master. Maybe your evil temperament helped you surviv e such monstrosities, or perhaps the goodness in your soul was so pure that you found a way to manage yourself in the abyss. You've been forced to fend for your life in horrid and terrifying ways, but you survived. Your family were murdered by demons or devils, and you were taken as a slave. Fiend Slave: The worst life imaginable.So you've escaped your owner to taste freedom for once. You know little of science and history, but you can fight well enough. While others were born the child of a merchant or noble, you were born a slave. The Slave: You've always been dealt the short end of the straw.Maybe your large inheritance would tempt others, but you want adventure. Unwanted Royalty: Your family is rich, and you're considered a noble or maybe even a prince, but you don't want that.Stranded in a far away land, you quickly spent your savings and now must lower your standards to survive among the filthy common folk. The Royal: You're a noble, and you've left home having been struck by wanderlust.So you've set out on a pilgrimage to convert others to your religion. At some point you began to believe that your religion is the true one, and everyone else is following the wrong path. Zealot: You were raised in a clergy, and a strict one at that.You eventually left home to fulfill your supposed destiny. People brought gifts and offerings to you hoping to either be blessed with good fortune by the gods, or assist you in your quest somehow. You may not have been a noble, but either way you lived a cherished life. You seem to fulfill some ancient local, or maybe even global, prophecy. Destiny: You are destined for greatness.Now you are forced to band with others because there becomes a point in survival where being alone is too much, and the best way to live safely is with others who care for you. Lone Wolf: You have always been alone for as long as you can remember, whether you live in a forest or a village- people never really bothered you.If you're new to the game, or have just been playing so long you think you've run out of ideas, then this is the place for you. Doug on Forgotten Gems of the OSR – White Box HeroesĮclair E.Character backgrounds can be difficult to create, especially for players new to creating their own characters.RetroDMRay on New White Box FMAG Play-by-Post.White Box FMAG House Rules | Regarding the Game on White Box FMAG House Rules.Simplified Encumbrance for OD&D and Clones.
#D&d character appearance generator generator#
Swords & Wizardry Whitebox Character Generator.Forgotten Gems of the OSR - White Box Heroes.A Different Take on the Thief - the Rogue for Swords & Wizardry Whitebox.Filling in the Gaps in Swords & Wizardry Whitebox.A Quick Look at White Box Fantastic Medieval Adventure Game.OD&D – First three books (3 LBBs) only ().BFRPG (Quick Character Generator document).Here are the old-school RPG character generators I know of, let me know if there are any more out there and I’ll add them to the list ( updated ). As a DM, they are great for quickly generating a party for a spur-of-the-moment pickup game, or for that henchman or major NPC.